class WebGLContextAttributes extends Object
Contains drawing surface attributes.
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var
alpha: Boolean
When
true
, the drawing buffer has an alpha channel. -
var
antialias: Boolean
When
true
and antialiasing is supported, the drawing buffer will use an antialiasing method if it's choice. -
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var
depth: Boolean
When
true
, the drawing buffer has a depth buffer of at least 16 bits. -
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var
premultipliedAlpha: Boolean
When
true
the page compositor assumes the buffer's contents is premultiplied.When
true
the page compositor assumes the buffer's contents is premultiplied. Used for sensible transparency when using WebGL canvases for overlays. -
var
preserveDrawingBuffer: Boolean
When
true
, the drawing buffer is preserved after rendering, otherwise it is cleared.When
true
, the drawing buffer is preserved after rendering, otherwise it is cleared. On some implementations preserving the drawing buffer can dramatically impact performance. -
def
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var
stencil: Boolean
When
true
, the drawing buffer has a stencil buffer of at least 8 bits. -
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