trait WaveShaperNode extends EventTarget with AudioNode
The WaveShaperNode interface represents a non-linear distorter. It is an AudioNode that uses a curve to apply a wave shaping distortion to the signal. Beside obvious distortion effects, it is often used to add a warm feeling to the signal.
A WaveShaperNode always has exactly one input and one output.
- Number of inputs: 1
- Number of outputs: 1
- Channel count mode: "max"
- Channel count: 2 (not used in the default count mode)
- Channel interpretation: "speakers"
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The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on.
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channelCount: Int
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.
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- AudioNode
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val
channelCountMode: Int
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
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- AudioNode
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val
channelInterpretation: String
Represents an enumerated value describing the meaning of the channels.
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.
The possible values are "speakers" or "discrete".
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connect(audioParam: AudioParam): Unit
Allows us to connect one output of this node to one input of an audio parameter.
Allows us to connect one output of this node to one input of an audio parameter.
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- AudioNode
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def
connect(audioNode: AudioNode): Unit
Allows us to connect one output of this node to one input of another node.
Allows us to connect one output of this node to one input of another node.
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- AudioNode
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val
context: AudioContext
Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.
Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.
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- AudioNode
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val
curve: Float32Array
Is a Float32Array of numbers describing the distortion to apply.
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disconnect(output: AudioNode = js.native): Unit
Allows us to disconnect the current node from another one it is already connected to.
Allows us to disconnect the current node from another one it is already connected to.
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The index describing which output of the AudioNode is going to be disconnected.
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- AudioNode
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Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order.
Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) apply to events dispatched manually with dispatchEvent().
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val
numberOfInputs: Int
Returns the number of inputs feeding the node.
Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.
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- AudioNode
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val
numberOfOutputs: Int
Returns the number of outputs coming out of the node.
Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.
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- AudioNode
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val
oversample: String
Is an enumerated value indicating if oversampling must be used.
Is an enumerated value indicating if oversampling must be used. Oversampling is a technique for creating more samples (up-sampling) before applying the distortion effect to the audio signal.
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Removes the event listener previously registered with EventTarget.addEventListener.
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Removes the event listener previously registered with EventTarget.addEventListener.
Removes the event listener previously registered with EventTarget.addEventListener.
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