final case class Node(prelude: Prelude, runtime: ServerRuntime) extends server.prelude.IOLogging with Product with Serializable
Defines a node in a goal engine server. Use init
to acquire an active instance for a defined
node. Node$.start is the preferred method to instantiate and start a Node.
See app.DynamicConfigApp, app.FixedDomainApp, and app.ServerApp for the common case of building an application that hosts a node.
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final
def
!=(arg0: Any): Boolean
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final
def
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lazy val
_unsafeLogger: prelude.Logger
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final
def
getClass(): Class[_]
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def
init: ServerIO[Init, NodeInstance]
Initialize a new instance of this node or fail with Error.
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def
isInstanceOf[T0]: Boolean
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final
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ne(arg0: AnyRef): Boolean
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final
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final
def
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- val prelude: Prelude
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final
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object
logger
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- IOLogging
glngn server is a business process as a service rapid development system. Conceptually similar to Microsoft Access or Apple FileMaker (but scalable) for event sourced business services. In addition to a library, a standalone application is provided that is useful with minimal ceremony. This can be customized with a simple API. As well as deployed to a kubernetes cluster should those advantages be required.
A deployment is cluster glngn.server.Nodes serving a dynamic composition of glngn.server.ServiceFragments. Deployments are designed to be fully usable as a standalone local application or a kubernetes service.
Contact support@dogheadbone.com for support and licensing.