object ReactivePullStrategy extends Serializable
- Alphabetic
- By Inheritance
- ReactivePullStrategy
- Serializable
- Serializable
- AnyRef
- Any
- Hide All
- Show All
- Public
- All
Type Members
-
final
case class
FixedWindow(bufferSize: Int) extends ReactivePullStrategy with Product with Serializable
This strategy pre-allocates a buffer of the given size and waits for it to fill up before emitting it downstream.
This strategy pre-allocates a buffer of the given size and waits for it to fill up before emitting it downstream.
Additional events are requested only after the buffer is emitted.
This strategy is more efficient than StopAndWait, but less fair. For example if you have a producer that emits a tick every second, with a
bufferSize
of 10 the consumer will only see events every 10 seconds. Therefore it should be used with a busy source, but for slow producers StopAndWait is a better strategy.
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )
-
implicit
val
default: ReactivePullStrategy
Default buffering strategy used when not overridden by a user-defined implicit.
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
-
def
hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
def
toString(): String
- Definition Classes
- AnyRef → Any
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )
-
object
StopAndWait extends ReactivePullStrategy with Product with Serializable
This strategy consumes the elements from a
Publisher
one by one, with acknowledgement required for each event.This strategy consumes the elements from a
Publisher
one by one, with acknowledgement required for each event.In this mode the consumer must indicate its readiness to receive data after every event and the consumer must wait on that acknowledgement. Technically what this means is that for each element the consumer needs to do a
request(1)
call.This could be the same as
FixedWindow(1)
(see FixedWindow), however internally implementations can optimize for stop-and-wait flow control. For example a buffer is not necessarily required.Pros and Cons of stop-and-wait strategy:
- the implementation can be simpler
- versus FixedWindow it doesn't have to wait for the buffer to fill up, so it's more fair
- the producer needs to wait for acknowledgement on each event and this is a source of inefficiency