object ZEnv
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def
mapAll(mapClock: (Service[Any]) ⇒ Service[Any] = identity, mapConsole: (Service[Any]) ⇒ Service[Any] = identity, mapSystem: (Service[Any]) ⇒ Service[Any] = identity, mapRandom: (Service[Any]) ⇒ Service[Any] = identity, mapBlocking: (Service[Any]) ⇒ Service[Any] = identity): (zio.ZEnv) ⇒ zio.ZEnv
Map all components of a ZEnv individually.
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def
mapBlocking(f: (Service[Any]) ⇒ Service[Any]): (zio.ZEnv) ⇒ zio.ZEnv
Map the blocking.Blocking.Service component of a ZEnv, keeping all other services the same.
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def
mapClock(f: (Service[Any]) ⇒ Service[Any]): (zio.ZEnv) ⇒ zio.ZEnv
Map the clock.Clock.Service component of a ZEnv, keeping all other services the same.
Map the clock.Clock.Service component of a ZEnv, keeping all other services the same.
Use this with ZIO#provideSome for maximum effect.
clock.sleep(1.second).provideSome(ZEnv.mapClock(oldClock => ???))
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def
mapConsole(f: (Service[Any]) ⇒ Service[Any]): (zio.ZEnv) ⇒ zio.ZEnv
Map the console.Console.Service component of a ZEnv, keeping all other services the same.
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def
mapRandom(f: (Service[Any]) ⇒ Service[Any]): (zio.ZEnv) ⇒ zio.ZEnv
Map the random.Random.Service component of a ZEnv, keeping all other services the same.
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def
mapSystem(f: (Service[Any]) ⇒ Service[Any]): (zio.ZEnv) ⇒ zio.ZEnv
Map the system.System.Service component of a ZEnv, keeping all other services the same.
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notify(): Unit
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